- #3ds video converter 2.3 beta mod
- #3ds video converter 2.3 beta manual
- #3ds video converter 2.3 beta code
New Version Coming soon, these are the features I will try and get finished, but not all will make it this time You can download the tool here ( Windows 8.1->Windows 10): (instructions on download page)Īnd here for Windows 7: (instructions on download page)Īny questions, comments, requests, suggestions, write to me on Discord: Discord: phazer#5430 ANIM files, make a demo, contact me at #phazer-tools on CnC on Discord: (Models+textures: Total War: Warhammer II).
#3ds video converter 2.3 beta code
It is an almost complete rewrite of the pixel shading code for WH2 models. Here is a demo of the new Warhammer II Direct3d 11 shader (The program's renderbox, not 3ds), These two videos demos the new PBR rendering for WH2, the reason so much is put into rendering is that the same code will be used in unit editor. Here is an example of an (experimental) bone table made from "humanoid01" from WH2 (the was not space to display all bones, but they are there): If it is a feature people want I can make it more precise/finished.
#3ds video converter 2.3 beta manual
Meaning it exports a bone table that might work without editing,īut it probably needs a bit of manual editing. The next version of RMEditor will have "partial" bone table export anim converter in RMEditor, FBX->ANIM:ĭemo video, the "skipping back" is explained in the youtube text, it is NOT a bug or error Hi, Importation of custom animation for TW is now posisible/much easier, via a new. Hi, This is video is a demo of the new animation player, useful for many things, and could in time become a VMD editor. (DISCLAIMER: Neither renderer or animation player contains/uses an圜Acode, it is written from scratch in C++ and HLSL using Direct3d 11.0) The Complete, Finished Animation Player, works for Rome->Troy: Here it is playing a WH2 animation "Cold One 02" "Walking" and rendering each frame to look the most like the actual game. There is no VariantEditor for WH/WH2, so I have started making one, here there previewing part is shown, it loads everything from a virtual file system (model, textures, references to VMD, wsmodels, xml.materials, etc) VariantMeshDefinition file viewing (editing on its way too) It also works for older TW games back to Rome2. I have updated the rendering code, so it uses Physically Based Rendering (PBR), it is a very realistic lighting model, and is what the newer Total War games use. pack, and did some very creative table editing. He exported a skeleton + model with the tool, added / edited animation with AutoDesk Motion Builder / 3ds Max, and used the tool to convert the animation back into Total War ANIM format, put the.
#3ds video converter 2.3 beta mod
Marthenil made this demo mod (and his WH2 Rifle Reload Mod) using RMEditor's FBX Animation -> TW ANIM function, Real Tim e PBR Rendering from the new version:Ĭustom Animation Demo Mod Made by Marthenilusing this tool Version with FBX->RMV2 conversion (for Rome2/Attilla/Thrones, WH/WH2, 3K, Troy): NEWEST VERSION: Download Newest alpha DEV Version here